initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote2012-01-18 02:54 pm
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suggestions » ❝ but then comes the resistance ❞



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Thank you very much!


APPLYARRIVALCALENDARCANON UPDATESCHARACTER CONTACTDIRECTORYDROP&HIATUS
FAQGAME CHANGESHOUSINGJOBS WITHIN EXSILIUMLOCATIONSMISSION REQUESTSMISSION SUGGESTIONS
MODERATORSPLAYER CONTACTPLOT RECORDRESERVERULESSUGGESTTAKENWORLD INFOWORLD HISTORY

(Anonymous) 2012-09-11 09:11 am (UTC)(link)
okay, i wasn't going to say anything re: the FAQs because you cleaned it up fast but as a protip to talking to people who come at you with suggestions or crit, don't offer excuses. rl does come first but this was something that should have had top priority over the calendar getting done and several other things you worked on before this. if you didn't have the time you do have helper mods that you could have delegated this task to or split up between.

thank you, that's reassuring.

i understand that but there haven't been many war-based events at all in a game that is about working with a resistance to overthrow a corrupt government. there are different aspects to running a revolution obviously but it's in your game's description that implies there is going to be fighting, along with the other points you mentioned:

Your battalions, your squadrons, and your friends will be grouped together and sent back into time -- to fight in calculated battles, to wage intellectual war in past conflicts. You will manipulate the threads of the past, one event after another. And each time it's all said and done, the government gradually weakens. Each event you twist into the favour of the Initiative -- of Exsilium -- leads us one step closer to the ultimate confrontation, when the government and its army of superhumans is finally too weak to fight.

to be frank, i haven't seen many events that weren't "oh something has messed up because someone has been meddling and your characters are caught in the cross-fire" or "here go alter this detail in the past to change the future" so maybe try to branch out more?

joke or not, this isn't the only time i've seen examples of miscommunication between your mod team and it still reflects badly on your ability to talk to one another. i am glad to hear you're making an effort to fix that. overall you have improved considerably since HMD but there are still things you need to work on.