Entry tags:
Available Jobs
This section is currently defunct until the world situation stabilizes. There is no Initaitive to work for in the same way; characters are encouraged to find employment as they will and handwave earnings as appropriate to the current setting.This page is for anyone who would like to better envision how their character spends their days! The Initiative pays well for work done for them, on top of the payment Transports already receive for a living wage. The more complex the job, the more it will pay. Characters will be paid monthly, and exact amounts can be assumed and handwaved.
To get your character a job, just comment to this entry in the appropriate place for it. There's no need to wait for mod permission. We may occasionally notify players if any upcoming plot would involve their career of choice, but otherwise all necessary information can be found on this page. Or here, in case of historical research jobs. If you have any further job-related questions, they may be asked here.
INITIATIVE SCIENTIST/RESEARCHER
Science Stuff
This is the most open, broadly defined job. Basically, if your character is science-minded, they can find a job here.
Researching timelines for missions
This includes looking into accurate clothing for the holodevices, researching historical events, languages, customs, etc, as well as pinpointing which events need to be changed to best benefit the present day. These characters will work very closely with Initiative NPCs already familiar with the process.
Mechanical upkeep of machines/networks
This includes development of new technologies, along with programmers and most engineers.
INITIATIVE ADMINISTRATION/RECORD KEEPING
Historian
Exactly what it sounds like, these characters scour the libraries for non-transcribed events to copy into the databases, as well as compare contrasting historical reports to determine the most likely truth, etc. It’s the findings of these people that the Initiative bases their missions on.
Mission Transcriptions/Record of results
These are the people that look over historical records after a mission has been completed, and see what changed. Historical records do change upon completion of a mission, and the only people who remember the way it used to be are those who were along on the mission.
INITIATIVE/TRANSPORT RELATIONS
Greeting new arrivals
What it says on the tin. Prior to the first of the month, people working in this function will set up the Hold and Courtyard in preparation for the Transport arrivals. They’re also charged with greeting new Transports, distributing tablets, issuing maps, answering questions, and generally being the friendly, informed face new Transports first encounter in Exsilium.
Relaying information
This is anything from information about an upcoming mission, to crisis reporting, to alerting Transports to upcoming changes. Basically, any information that the Initiative needs to get out to the Transports will come through these people.
MISC INITIATIVE JOBS
Health Services
The Initiative has its own medical bays, separate from the Transport Clinic and the hospital for the populace at large. The technology here is greatly advanced, and most diseases are curable.
Maintenance
Come on, everyone needs a janitor.
Security
Transports being unruly? These are the physically capable people that will escort them to a cell to cool down a little. They'll be used to protect the Hold in case of emergencies, but otherwise are just there to make sure no situation gets out of control.
OUT OF INITIATIVE JOBS
Police Force
This is currently headed by Transport Roslyn Small; questions can be directed tobe_themoon/
be_themoon.
Restaurant/Shop Ownership
Working within a restaurant/shop
Farming
Construction
Health ServicesTransport Clinic
Native Hospital
EntertainmentPlayhouses
Radio Stations
Brothels
Education Services
Player Suggestions
Anything else you'd like to see on this list! This can be for jobs within the city, or jobs specifically in the Initiative. Just comment to this thread provided for it, and we'll add it.
SUGGESTIONS
JOBS WITHIN THE INITIATIVE
Re: JOBS WITHIN THE INITIATIVE
JOBS WITHIN THE CITY AT LARGE
Re: JOBS WITHIN THE CITY AT LARGE
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JOB-RELATED QUESTIONS
Re: JOB-RELATED QUESTIONS
even if it overlaps with some of the science stuff
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Re: JOB-RELATED QUESTIONS
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I was thinking 'Researching timelines for missions' might be a good position for him since he could do research with little trouble, but how technical would that position be? He only has a Renaissance level of skill with machines. Or would there be a better place for a spy? If I decided to go in this direction with him, he would try to get as close to the inner workings of the group as possible.
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Initiative Scientist/Researcher
Science Stuff
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Researching timelines for missions
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Mechanical upkeep of machines/networks
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Initiative Administration/Record Keeping
Historian
Mission Transcriptions/Record of results
Re: Mission Transcriptions/Record of results
Initiative/Transport Relations
Greeting new arrivals
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Re: Greeting new arrivals
Relaying information
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MISC INITIATIVE JOBS
Health Services
Maintenance
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Security
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JOBS WITHIN THE CITY AT LARGE
Police Force
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Restaurant/Shop Ownership
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Working within a restaurant/shop
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Farming
Construction
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(frozen comment) Transport Clinic
Native Hospital
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Re: Native Hospital
Entertainment: Playhouses
Entertainment: Radio Stations
Entertainment: Brothels
I bet you thought no one would use this thread
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Education Services
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