Entry tags:
locations » ❝ but where may i go? ❞

| The Locations list is currently defunct while the world situation is stabilizing. This is an ever-evolving listing of all of the locations, both NPC operated and player operated, within Exsilium. How this works: if you'd like to have your player location added, leave a comment on this entry with the name of your place in the subject line! Please view the other comments on this entry as examples. You will use your comment to continually update the more intricate details and information for your player location, while a small blurb will be utilised on this page and your comment will be linked beside the blurb and denoted with [ x ]. |
THE CIVIC GARDENS | npc operated
Three miles north of the Hold, still within the city limits, there is a new, enormous structure. It’s a massive botanical garden, massively closed and out-of-use. It’s the nearly 400 yards (approx. 366m) long, and half as wide, with a height reaching nearly 15 storeys at its tallest. From the highest point where the entrances and lobby are, it is structured like a typical scraper. From there, it bubbles out to become a domed structure for the remainder of the building’s length. Since it’s a condemned building, there is no entry through the traditional entrances, but there’s enough broken glass to give a curious person (or bum) chance go enter.
Inside, most of the plants have overgrown, choked each other out, or outright died of neglect. There are patches of pretty flower beds where sentimental strangers come and go to water what they can. Broken monuments scatter the forgotten walkways, with strangers’ faces in stone or steel, broken and melted from some kind of long-ago strife. Signs of the damage can be seen on the building’s metal structure: scorchmarks and broken steel where glass was cleanly connected are scattered; the elements drop freely through the ceiling. Lots of birds roost here, as well.
Civilians call it the Civic Gardens, and say it’s been that way for decades. No one living remembers it when it was open. They’ll advise you to steer clear of it, lest you want to get shanked by a crazy hobo.
THE CLINIC | [ x ] | player operated; adrasteius
A clinic where characters can go to receive healthcare, should they not wish to submit themselves to the Initiative directly for medical care.
DORITOSVILLE | npc operated; we think
oh don't you want to know what this is. well. you'll get your answers. soon.
FARMER'S MARKET | npc operated
Inside of the main courtyard of the Initiative Hold is a large farmer's market, where transports can go and get "fresh" fruit and vegetables. There aren't as many vegetables and fruits as you remember, but there's a decent variety. You might even get lucky and find the very last apple that the earth has ever seen! You also might find some weird breeds of foods; kiwi-tomatoes, pineapple-broccoli, and banana-mangos for a start.
THE FUN CAFE | npc operated
A place for fun! No, probably not. An abandoned and suspicious-looking building just off of a side road, off of a side road, off of another side road just before the Outlands. Some people say that if you step inside, you never come back. Of course, that's a lie. But you probably don't want to go in there, just to be safe. Right?
HOUSING BUILDING | npc operated
A massive apartment building that is operated by the Initiative, where each transport is given an apartment upon arriving in the city. Transports live in a 3-bedroom apartment with two other transports, each one having a shared bathroom, shared kitchen, but their own bedroom. There are washers and dryers for clothing located in the apartments, and the refrigerator is fully stocked upon entry.
INITIATIVE HOLD | npc operated
The largest and busiest location in the City, marking the center of the city. This is where the transports arrive, and where the Initiative does their business. There is a library inside, as well as a training facility and classrooms.
INITIATIVE INFIRMARY | npc operated
The Initiative-run hospital, located within the walls of the Initiative Hold. You'll get great medical care; if you trust them enough. Still, if you die in Exsilium, you're revived here just as though nothing happened! Weird, huh?
THE LIBRARY | npc operated
The Library closest to the transport's accommodation, like many libraries, houses a lot of books. (For Exsilium. Overall, books are more rare, so many of the archives found in the Library are actually electronic records.) It's possible to find out some more information about Exsilium this way, but not more than the Initiative wants anyone to know, and all the information, of course, is biased against the United Earth.
THE ORPHANAGE | npc operated
Turns out Exsilium runs into its fair share of parentless families too. Orphanages act also as youth homes for kids getting on their feet, up to the early twenties in some cases. They're pretty strictly held to a no-violence clause within the community. Also runs a public soup kitchen the kids help prepare and clean up after. Always looking for volunteers to help around the place.
THE POLICE STATION | npc operated
A three-floor building located not far from the Hold, housing both local and Transport divisions of the police. It looks a lot like this, only more run-down and with the "Y" sadly missing. The offices are located on the first two floors, with Commissioner Storenstam's on the second.
RESTAURANTS | npc operated
Any cuisine that you can think of has functioning restaurants within the city, however, they might not be exactly as you remember. You might go to a Mexican restaurant and find yourself served some weird foods you've never seen before, or you might end up with a strange stew given to you that you never remember getting at the last Japanese restaurant you visited. Food's different now, but not all of it, so there would still be a mostly recognizable menu in your restaurants!
Currently Known:
Cascade Lounge | [ x ] | npc operated
The Crown and the Lion | [ x ] | npc operated
Dystopian Future London Restaurant | [ x ] | npc operated
The Moon (Cafe) | [ x ] | npc operated
Nora Cafe | [ x ] | owner: snow villers
SPECIALTY SHOPS | npc operated
Coffee houses, flower shops, bookstores, music shops, you name it! While your music shop might just sell you some questionable, flashing plastic cards with "music" on them that you have no idea how to even start using, they still have a basement full of CDs for dirt cheap. Why would you want those ancient things, anyway?
Currently Known:
Urahara Shoten | [ x ] | owner: urahara

The Adventurer's Lounge
Initiative Labs
The labs in the Initiative Hold lie underground and below the training facilities. Said labs are home to surplus and prototype weaponry, as well as temporal experiments and all other things sciencey. Frizzy-haired scientists, holographic computer interfaces, lab animals (that either HAVE escaped or have YET to escape,) chambers filled with mysterious glowing liquid, quantum server farms, and tests for experimental equipment are the order of the day down there. Security clearance is required to get in, but any transport with good reason can secure a pass with little difficulty.
CASCADE LOUNGE
Safe House
The safehouse was designed to be a hiding place for people who cannot or are unwilling to defend themselves or the city during possible future attacks. This includes transports as well as any NPC townsfolk.
In theory, the existence of the safe house is currently only known to a handful of people, all of them transports. It's possible that the Initiative and other citizens of Exsilium are aware of its existence, though no official statement has ever been given. The exact location of the safe house and how to access it is not intended to be public knowledge.
The design of the safe house as it stands now:
A large abandoned warehouse, made of concrete and brick. Most of the windows have been broken out, and the frames blocked up with boards. In the windows facing out into the street, small gaps have been left between the boards so that those with projectile weapons can stand guard and fire at any enemies who approach.
In the basement, an opening has been created in the concrete floor that leads directly to the sewer tunnels. One end of the tunnels leads into the Hold proper in order to get people to the safe (hopefully) unnoticed. The other end leads out to the Outlands in order to aid in the evacuation of the city if it is ever needed.
The area of the sewer just beneath the house is fairly large, the length and width of which would allow for a few hundred people to be packed into the space with little discomfort. An area has been set aside for the growing of various edible plants, though the only things planted there so far are a variety of mushrooms.
Several warding glyphs have been placed throughout the above-ground building, including several around the main door and the trap door leading down to the sewers. These are used to not only deter unwanted intruders but to guard against attacks. The main door would be used for access into and out of the safe house only if absolutely necessary. Otherwise, the main point of entry is a sewer grate hidden outside of the main complex in the Hold.
On the outside walls, thick vegetation has been grown (courtesy of Robin of Loxley’s skill with flora) to camouflage the building. To passerby, the building would look like it’s been abandoned for decades, perhaps even centuries.
The Crown and the Lion
Here, have an image of it: right here.
Private Garden
However, every so often a plant may pop up that closely resembles a species of plant from a transport's homeworld. See this post for more details, and feel free to contact me with questions.
Transport clinic
Staff directory and OOC coordination post - please update the nav link in the main post above when time permits, thanks :)
Civic Gardens
Three miles north of the Hold, still within the city limits, there is a new, enormous structure. It’s a massive botanical garden, massively closed and out-of-use. It’s the nearly 400 yards (approx. 366m) long, and half as wide, with a height reaching nearly 15 storeys at its tallest. From the highest point where the entrances and lobby are, it is structured like a typical scraper. From there, it bubbles out to become a domed structure for the remainder of the building’s length. Since it’s a condemned building, there is no entry through the traditional entrances, but there’s enough broken glass to give a curious person (or bum) chance go enter. Inside, most of the plants have overgrown, choked each other out, or outright died of neglect. There are patches of pretty flower beds where sentimental strangers come and go to water what they can. Broken monuments scatter the forgotten walkways, with strangers’ faces in stone or steel, broken and melted from some kind of long-ago strife. Signs of the damage can be seen on the building’s metal structure: scorchmarks and broken steel where glass was cleanly connected are scattered; the elements drop freely through the ceiling. Lots of birds roost here, as well.
Civilians call it the Civic Gardens, and say it’s been that way for decades. No one living remembers it when it was open. They’ll advise you to steer clear of it, lest you want to get shanked by a crazy hobo.
no subject
(for now)
(heh)
no subject
LIBRARY
The Library closest to the transport's accommodation, like many libraries, houses a lot of books. It's possible to find out some more information about Exsilium this way, but not more than the Initiative wants anyone to know, and all the information, of course, is biased against the United Earth.
It's a starting point, nonetheless.
???
The Moon (Cafe)
What "The Moon" (as it is now called, disassociated with the UE-copyrighted chain name) has now:
You can't quite convince yourself to go here for the food - decent but doesn't have a lot of gravitational pull. And you can't say you're going for the non-existent atmosphere either. You're going because you need to have a meal in public with other people and you're not going to a bar.
NORA cafe
This comment will be edited with more information/an employee list!
DYSTOPIAN FUTURE LONDON RESTAURANT
Orphanage
Police Station
Urahara Shoten
Unadvertised however, if you are in the market for more specialized merchandise, the staff are more than happy to try and acquire it for you... prices varying on availability and ease of acquisition. There are also a wide range of products of the management's own invention to aid and assist those of a spiritual/supernatural disposition in any and all of their ghostbusting and Hollow hunting needs.
Also unadvertised and located beneath the store is a hidden training area, which will be offered for use to friends of the management.
Healing baths under construction.Uji Tea House
Tea, coffee and other non-alcoholic drinks are served here along with light meals and baked goods. There is also a spicy meal challenge. If the customer can consume the meal entirely, it's free. Also the tea house sells rice that Saori creates with her powers. She also accepts order by bulk and even specific types.
Stay tuned for a more detailed post/employee list.
Fairy Sanctuary
A run down inn found by the members of Fairy Tail and restored into a sort of Sanctuary for the guild members and their friends (and anyone who might want to wander by). Outside there are numerous flags with the guild mark emblazoned across them.
Inside one will come to the front hall where most of those who visit can be found chatting, celebrating, and whathaveyou. There's a kitchen in the back and everything. There is also a second floor hall where fancier and roomier functions and meetings take place.