initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote2012-08-21 12:20 pm
Entry tags:

locations » ❝ but where may i go? ❞


The Locations list is currently defunct while the world situation is stabilizing.

This is an ever-evolving listing of all of the locations, both NPC operated and player operated, within Exsilium. How this works: if you'd like to have your player location added, leave a comment on this entry with the name of your place in the subject line! Please view the other comments on this entry as examples. You will use your comment to continually update the more intricate details and information for your player location, while a small blurb will be utilised on this page and your comment will be linked beside the blurb and denoted with [ x ].


THE CIVIC GARDENS | npc operated
Three miles north of the Hold, still within the city limits, there is a new, enormous structure. It’s a massive botanical garden, massively closed and out-of-use. It’s the nearly 400 yards (approx. 366m) long, and half as wide, with a height reaching nearly 15 storeys at its tallest. From the highest point where the entrances and lobby are, it is structured like a typical scraper. From there, it bubbles out to become a domed structure for the remainder of the building’s length. Since it’s a condemned building, there is no entry through the traditional entrances, but there’s enough broken glass to give a curious person (or bum) chance go enter.

Inside, most of the plants have overgrown, choked each other out, or outright died of neglect. There are patches of pretty flower beds where sentimental strangers come and go to water what they can. Broken monuments scatter the forgotten walkways, with strangers’ faces in stone or steel, broken and melted from some kind of long-ago strife. Signs of the damage can be seen on the building’s metal structure: scorchmarks and broken steel where glass was cleanly connected are scattered; the elements drop freely through the ceiling. Lots of birds roost here, as well.

Civilians call it the Civic Gardens, and say it’s been that way for decades. No one living remembers it when it was open. They’ll advise you to steer clear of it, lest you want to get shanked by a crazy hobo.

THE CLINIC | [ x ] | player operated; adrasteius
A clinic where characters can go to receive healthcare, should they not wish to submit themselves to the Initiative directly for medical care.

DORITOSVILLE | npc operated; we think
oh don't you want to know what this is. well. you'll get your answers. soon.

FARMER'S MARKET | npc operated
Inside of the main courtyard of the Initiative Hold is a large farmer's market, where transports can go and get "fresh" fruit and vegetables. There aren't as many vegetables and fruits as you remember, but there's a decent variety. You might even get lucky and find the very last apple that the earth has ever seen! You also might find some weird breeds of foods; kiwi-tomatoes, pineapple-broccoli, and banana-mangos for a start.

THE FUN CAFE | npc operated
A place for fun! No, probably not. An abandoned and suspicious-looking building just off of a side road, off of a side road, off of another side road just before the Outlands. Some people say that if you step inside, you never come back. Of course, that's a lie. But you probably don't want to go in there, just to be safe. Right?

HOUSING BUILDING | npc operated
A massive apartment building that is operated by the Initiative, where each transport is given an apartment upon arriving in the city. Transports live in a 3-bedroom apartment with two other transports, each one having a shared bathroom, shared kitchen, but their own bedroom. There are washers and dryers for clothing located in the apartments, and the refrigerator is fully stocked upon entry.

INITIATIVE HOLD | npc operated
The largest and busiest location in the City, marking the center of the city. This is where the transports arrive, and where the Initiative does their business. There is a library inside, as well as a training facility and classrooms.

INITIATIVE INFIRMARY | npc operated
The Initiative-run hospital, located within the walls of the Initiative Hold. You'll get great medical care; if you trust them enough. Still, if you die in Exsilium, you're revived here just as though nothing happened! Weird, huh?

THE LIBRARY | npc operated
The Library closest to the transport's accommodation, like many libraries, houses a lot of books. (For Exsilium. Overall, books are more rare, so many of the archives found in the Library are actually electronic records.) It's possible to find out some more information about Exsilium this way, but not more than the Initiative wants anyone to know, and all the information, of course, is biased against the United Earth.

THE ORPHANAGE | npc operated
Turns out Exsilium runs into its fair share of parentless families too. Orphanages act also as youth homes for kids getting on their feet, up to the early twenties in some cases. They're pretty strictly held to a no-violence clause within the community. Also runs a public soup kitchen the kids help prepare and clean up after. Always looking for volunteers to help around the place.

THE POLICE STATION | npc operated
A three-floor building located not far from the Hold, housing both local and Transport divisions of the police. It looks a lot like this, only more run-down and with the "Y" sadly missing. The offices are located on the first two floors, with Commissioner Storenstam's on the second.

RESTAURANTS | npc operated
Any cuisine that you can think of has functioning restaurants within the city, however, they might not be exactly as you remember. You might go to a Mexican restaurant and find yourself served some weird foods you've never seen before, or you might end up with a strange stew given to you that you never remember getting at the last Japanese restaurant you visited. Food's different now, but not all of it, so there would still be a mostly recognizable menu in your restaurants!

Currently Known:
Cascade Lounge | [ x ] | npc operated
The Crown and the Lion | [ x ] | npc operated
Dystopian Future London Restaurant | [ x ] | npc operated
The Moon (Cafe) | [ x ] | npc operated
Nora Cafe | [ x ] | owner: snow villers

SPECIALTY SHOPS | npc operated
Coffee houses, flower shops, bookstores, music shops, you name it! While your music shop might just sell you some questionable, flashing plastic cards with "music" on them that you have no idea how to even start using, they still have a basement full of CDs for dirt cheap. Why would you want those ancient things, anyway?

Currently Known:
Urahara Shoten | [ x ] | owner: urahara




( DIRECTORY )
fintastic: (b<>np)

The Adventurer's Lounge

[personal profile] fintastic 2012-08-21 08:27 pm (UTC)(link)
A really inaptly-named NPC-run gaming store. Pretty much what you'd expect out of any nerd-patrolled gaming location. They sell all sorts of non-powered-type games, like card games, board games, tabletop games, etc. If you're looking to get your fix of A&A, DnD, or MtG-- or even know what those are supposed to mean!-- then this is the place for you. Sure the names may have changed, but you're bound to find something similar. The Gaming Club meets here on Thursdays after 6PM.
trustycrowbar: (Glasses)

Initiative Labs

[personal profile] trustycrowbar 2012-08-21 09:37 pm (UTC)(link)
All that fancy tech has to come from somewhere, right?

The labs in the Initiative Hold lie underground and below the training facilities. Said labs are home to surplus and prototype weaponry, as well as temporal experiments and all other things sciencey. Frizzy-haired scientists, holographic computer interfaces, lab animals (that either HAVE escaped or have YET to escape,) chambers filled with mysterious glowing liquid, quantum server farms, and tests for experimental equipment are the order of the day down there. Security clearance is required to get in, but any transport with good reason can secure a pass with little difficulty.
Edited 2012-08-21 21:38 (UTC)
pantyraid: (vi.)

CASCADE LOUNGE

[personal profile] pantyraid 2012-08-21 10:30 pm (UTC)(link)
NPC-Run bar and grill, with weekly entertainment on Tuesdays. Despite the classy name, the Cascade Lounge is mostly frequented by convicts and ruffians, and serves only the cheapest of spirits. The interior is decorated with mismatched wallpapers, taxidermy, and leather. Lots of leather.
noble_nate: (Thoughtful)

Safe House

[personal profile] noble_nate 2012-08-21 11:58 pm (UTC)(link)
*Note: the safe house was set up in a relatively short period of time just after this event, through a joint effort by Robin of Loxley, Nathaniel Howe, and Anders. All players are welcome to make any improvements or modifications they want to the building, just make sure to contact Nathaniel Howe [personal profile] noble_nate ahead of time so that all changes can be kept track of. (OOC requests can be made via PM, IC requests can be made either via in-game comms or Nathaniel's IC contact post.)

The safehouse was designed to be a hiding place for people who cannot or are unwilling to defend themselves or the city during possible future attacks. This includes transports as well as any NPC townsfolk.

In theory, the existence of the safe house is currently only known to a handful of people, all of them transports. It's possible that the Initiative and other citizens of Exsilium are aware of its existence, though no official statement has ever been given. The exact location of the safe house and how to access it is not intended to be public knowledge.

The design of the safe house as it stands now:

A large abandoned warehouse, made of concrete and brick. Most of the windows have been broken out, and the frames blocked up with boards. In the windows facing out into the street, small gaps have been left between the boards so that those with projectile weapons can stand guard and fire at any enemies who approach.

In the basement, an opening has been created in the concrete floor that leads directly to the sewer tunnels. One end of the tunnels leads into the Hold proper in order to get people to the safe (hopefully) unnoticed. The other end leads out to the Outlands in order to aid in the evacuation of the city if it is ever needed.

The area of the sewer just beneath the house is fairly large, the length and width of which would allow for a few hundred people to be packed into the space with little discomfort. An area has been set aside for the growing of various edible plants, though the only things planted there so far are a variety of mushrooms.

Several warding glyphs have been placed throughout the above-ground building, including several around the main door and the trap door leading down to the sewers. These are used to not only deter unwanted intruders but to guard against attacks. The main door would be used for access into and out of the safe house only if absolutely necessary. Otherwise, the main point of entry is a sewer grate hidden outside of the main complex in the Hold.

On the outside walls, thick vegetation has been grown (courtesy of Robin of Loxley’s skill with flora) to camouflage the building. To passerby, the building would look like it’s been abandoned for decades, perhaps even centuries.
onemoredeath: (red red wine)

The Crown and the Lion

[personal profile] onemoredeath 2012-08-22 12:27 am (UTC)(link)
NPC-run English pub of the very English variety that has been around for a very long time, long enough that it still has the 16th century varnish on some of the benches. Well-known by working class folk and known for their FEB (Full English Breakfast) though instead of fried green tomatoes it's fried green asparagus and it's served as long as there the makings for it. The stout beer is pretty good too.

Here, have an image of it: right here.
Edited 2012-08-27 21:14 (UTC)
selfloyalty: (Default)

Private Garden

[personal profile] selfloyalty 2012-08-22 12:57 am (UTC)(link)
PC-RUN. This is Anora's privately maintained garden that isn't exactly all that private. It's set up in an empty lot somewhere near the transport apartments and is relatively modest in size and blocked off with temporary planks of wood to act as a makeshift fence. When the garden becomes better developed, it will be filled with various plants that correspond to the season Exsilium is in.

However, every so often a plant may pop up that closely resembles a species of plant from a transport's homeworld. See this post for more details, and feel free to contact me with questions.
birdhousesoul: (Default)

Transport clinic

[personal profile] birdhousesoul 2012-08-22 02:11 pm (UTC)(link)
Located near the Initiative Hold. Currently run by Anders and Ashraf Salib, with support from Adrasteius Bloodspeaker.

Staff directory and OOC coordination post - please update the nav link in the main post above when time permits, thanks :)

Edited 2013-03-03 04:52 (UTC)
noelleno: (Default)

Civic Gardens

[personal profile] noelleno 2012-08-23 12:05 am (UTC)(link)
Per this post:

Three miles north of the Hold, still within the city limits, there is a new, enormous structure. It’s a massive botanical garden, massively closed and out-of-use. It’s the nearly 400 yards (approx. 366m) long, and half as wide, with a height reaching nearly 15 storeys at its tallest. From the highest point where the entrances and lobby are, it is structured like a typical scraper. From there, it bubbles out to become a domed structure for the remainder of the building’s length. Since it’s a condemned building, there is no entry through the traditional entrances, but there’s enough broken glass to give a curious person (or bum) chance go enter. Inside, most of the plants have overgrown, choked each other out, or outright died of neglect. There are patches of pretty flower beds where sentimental strangers come and go to water what they can. Broken monuments scatter the forgotten walkways, with strangers’ faces in stone or steel, broken and melted from some kind of long-ago strife. Signs of the damage can be seen on the building’s metal structure: scorchmarks and broken steel where glass was cleanly connected are scattered; the elements drop freely through the ceiling. Lots of birds roost here, as well.
Civilians call it the Civic Gardens, and say it’s been that way for decades. No one living remembers it when it was open. They’ll advise you to steer clear of it, lest you want to get shanked by a crazy hobo.
noelleno: (Default)

[personal profile] noelleno 2012-08-23 12:05 am (UTC)(link)
and it's nOBODY RUN

(for now)

(heh)
noelleno: (Default)

[personal profile] noelleno 2012-08-23 12:05 am (UTC)(link)
unless you count greedy hobos
bratworth: (Default)

LIBRARY

[personal profile] bratworth 2012-09-02 11:34 pm (UTC)(link)
( because everyone told Edgeworth to go there when he first arrived but no-one's posted it yet.)

The Library closest to the transport's accommodation, like many libraries, houses a lot of books. It's possible to find out some more information about Exsilium this way, but not more than the Initiative wants anyone to know, and all the information, of course, is biased against the United Earth.

It's a starting point, nonetheless.
falsehoods: (The crows are calling my name)

???

[personal profile] falsehoods 2012-10-28 08:11 pm (UTC)(link)
Far outside the civilized areas of Exsilum lies the northern Borderlands. It is here that one may find the husk of an ancient castle that was long ago reclaimed by nature. Though it has been tenantless for centuries, recently there is a strange energy here. One might even say there is mischief afoot in its broken down halls...
Edited 2012-10-28 21:54 (UTC)
speakveryclearly: Kanaya with pursed, green lips, looking up at the sky skeptically. Offscreen her hand is on her hip. (Tch)

The Moon (Cafe)

[personal profile] speakveryclearly 2012-11-05 10:22 pm (UTC)(link)
The Moon Cafe was a futuristic franchise equivalent to The Rainforest Cafe. It had a really great atmosphere - to the point where, technically, there was no atmosphere. But as Exsilium has lost money and this place has struggled to stay open over the centuries, it isn't exactly able to maintain that anymore.

What "The Moon" (as it is now called, disassociated with the UE-copyrighted chain name) has now:

  • Walls and ceiling resembling starry sky of space (this is the main lighting, with LEDs as candle substitutes)
  • Walls and floor resembling moon rock
  • Futuristic silver space looking furnitre (and the interfaces used by the cashiers and such are also futuristic)
  • Slightly tacky space-themed menu


You can't quite convince yourself to go here for the food - decent but doesn't have a lot of gravitational pull. And you can't say you're going for the non-existent atmosphere either. You're going because you need to have a meal in public with other people and you're not going to a bar.
stonewall: (CATCH | i caught you a weed)

NORA cafe

[personal profile] stonewall 2013-03-20 08:51 pm (UTC)(link)
Owned and operated by one (1) Snow Villiers, largely employs other transports with a side of NPCs to fill any gaps in staff. NORA cafe is a beach-themed cafe with a menu influenced by both Cocoon and Earth, along with whatever recipes from home the various cooks bring to the table. The bar is well stocked at all times, food and non-alcoholic drinks are always available, and Snow makes sure everything is of a high quality.

This comment will be edited with more information/an employee list!
speakveryclearly: Kanaya looking over at Vriska, both glowing and smirking smugly; they hold hands with interlaced fingers. (Conspiratrix)

DYSTOPIAN FUTURE LONDON RESTAURANT

[personal profile] speakveryclearly 2013-04-19 02:02 pm (UTC)(link)
An ironically named establishment run by some of the quirky rebellious post-modern recovering drug addicts who were liberated by the mission to Russia. You know, these people. The fare is pretty good. Unlike some other restaurants in the city, they offer takeout.
velveteened: (} near far)

Orphanage

[personal profile] velveteened 2013-04-19 09:42 pm (UTC)(link)
Located up towards the north side of the city, there's an Exile-run orphanage. The children are pretty cute and friendly, and they accept volunteers, Exile and Transport alike.
Edited 2013-04-19 21:42 (UTC)

Police Station

[personal profile] ex_bandai157 2013-04-19 09:48 pm (UTC)(link)
A three-floor building located not far from the Hold, housing both local and Transport divisions of the police. It looks a lot like this, only more run-down and with the "Y" sadly missing. The offices are located on the first two floors, with Commissioner Storenstam's on the second.
trickstermentor: (LOL I SAY!)

Urahara Shoten

[personal profile] trickstermentor 2013-04-24 05:36 am (UTC)(link)
A shabby looking general store located to the south east of the Hold, offering general goods and services and a wide selection of candy at a reasonable price.

Unadvertised however, if you are in the market for more specialized merchandise, the staff are more than happy to try and acquire it for you... prices varying on availability and ease of acquisition. There are also a wide range of products of the management's own invention to aid and assist those of a spiritual/supernatural disposition in any and all of their ghostbusting and Hollow hunting needs.

Also unadvertised and located beneath the store is a hidden training area, which will be offered for use to friends of the management. Healing baths under construction.
needsteaplz: (A smile for the customers)

Uji Tea House

[personal profile] needsteaplz 2013-06-06 06:41 am (UTC)(link)
The Uji Tea House is run by Saori Nakagawa ([personal profile] needsteaplz). It's a small tea house that's located near the Hold. For design purposes, it looks like this. There are several tables that can seat from 2 to 4 people and a three booths.

Tea, coffee and other non-alcoholic drinks are served here along with light meals and baked goods. There is also a spicy meal challenge. If the customer can consume the meal entirely, it's free. Also the tea house sells rice that Saori creates with her powers. She also accepts order by bulk and even specific types.

Stay tuned for a more detailed post/employee list.
celestial_wizard: (Default)

Fairy Sanctuary

[personal profile] celestial_wizard 2013-07-02 11:01 pm (UTC)(link)
Fairy Sanctuary
A run down inn found by the members of Fairy Tail and restored into a sort of Sanctuary for the guild members and their friends (and anyone who might want to wander by). Outside there are numerous flags with the guild mark emblazoned across them.

Inside one will come to the front hall where most of those who visit can be found chatting, celebrating, and whathaveyou. There's a kitchen in the back and everything. There is also a second floor hall where fancier and roomier functions and meetings take place.