Entry tags:
mission requests » ❝ your truest dedication ❞
Moon Base Missions are over this way! Until we come back to Exsilium, please consider using the short form first. Click on this link for more information!
Small Group Missions
Mission Request form last updated 08/19/13.
These are missions for groups of two to eight characters (though there may be some flexibility on that character limit).
Do you want some unexpected forced bonding time? A group training exercise? Here's the place to get that! By requesting a Small Group Mission, you will be given an opportunity for your group of characters to be sent on a mission by the Initiative. These missions will be small in scale compared to the game-wide missions -- a game-wide mission could change the tide of an entire war; these missions will often be seemingly inconsequential, but could potentially have long-reaching effects.
Perhaps your characters will be sent to the French countryside in 1723 with the instructions to raid a carriage and steal a small wooden box inside of it, or to the Reconstruction-Era United States with the instructions to find a certain man and invite him to a bar with the purpose of getting him so drunk that he passes out, or to simply walk into a library in Egypt and collect several scrolls. But perhaps that small wooden box contains an important treaty that is being transported to be signed. Perhaps that man is, in fact, a US senator who will now be late and miss out on voting on a new law. Perhaps those scrolls were housed in the Library of Alexandria and only days away from being destroyed in the fire.
When assigning missions, we will be taking factors such as the size of the group and the particulars of the kind of mission you, as players, want to see your characters on. The more specific you are, the better we can meet your needs!
Solo Missions
Solo Missions are much the same as Small Group Missions, but are undertaken by a single character. You have the option of writing out a solo log about the mission, or simply handwaving it. These missions can be used for character development purposes and/or as a way to explain your character's absence when you go on a hiatus. Please state exactly what you want your character doing for this mission.
MISSION REQUEST FORM
FAQ ・ GAME CHANGES ・ HOUSING ・ JOBS WITHIN EXSILIUM ・ LOCATIONS ・ MISSION REQUESTS ・ MISSION SUGGESTIONS
MODERATORS ・ PLAYER CONTACT ・ PLOT RECORD ・ RESERVE ・ RULES ・ SUGGEST ・ TAKEN ・ WORLD INFO ・ WORLD HISTORY
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Character skillset:
Allen:
-comes with a weaponized holy-type parasitic arm that can transform into an overpowered claw and cape thing.
- super-strength (in his left arm)
- CLOWN... SKILLS, including acrobatics and JUGGLING!
- proficient in hand-to-hand combat
- he's a skilled cardsharp; he's manipulative and wily when the situation calls for it, and he knows how to cover his tracks (kinda...)
- his Initiative weapon is a glove geared towards dealing powerful, yet non-lethal blows
- because he absolutely won't kill people!!
Zelos
- Skilled with sword, dagger and hand to hand combat.
- Has elemental magic and elemental control
- Oh and is a healer. He is always stuck on heals.
- Super strength, super reflexes
- Super Hearing and Vision.
- He's got experience in espionage, nobility stuff and a good actor
- Also math genius idk where that'd come up
- Oh and gigolo. 8D)-\
- His initiative weapon is his cruxis crystal, which enhances his magical powers both healing and offensively.
Sophie:
- Super strength/speed/reflexes. She's a little lightning bruiser and will also kick down locked doors if she needs to!!
- Skilled in hand-to-hand combat
- Heightened senses
- Can somewhat determine the strength of an opponent
- Capable of self-healing and healing others
- She won't kill people! The most she'll do is fight someone until they're worn out...
- A copycat. She has the tendency to mimic speech mannerisms and gestures, as well as fighting styles. She'd be able to use other weapons just by watching someone else, but she sticks to her gauntlets...
Preferred Location: How about Europe?
Preferred Time Period: 1945-2000- maybe?
Preferred Mission Objective: Possibly something with infiltration! Preferably with less fighting, since that will probably make them break apart in conflict themselves
Expected Mission Duration: Let's go for a shorter period of time.
Additional Notes: Yeah is it possible to bring something back from the time period if we can come up with anything! Of course we will keep it small and not...game breaking or anything.
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