initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote2012-08-29 11:10 pm
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mission requests » ❝ your truest dedication ❞


Moon Base Missions are over this way! Until we come back to Exsilium, please consider using the short form first. Click on this link for more information!

Small Group Missions
Mission Request form last updated 08/19/13.
These are missions for groups of two to eight characters (though there may be some flexibility on that character limit).
Do you want some unexpected forced bonding time? A group training exercise? Here's the place to get that! By requesting a Small Group Mission, you will be given an opportunity for your group of characters to be sent on a mission by the Initiative. These missions will be small in scale compared to the game-wide missions -- a game-wide mission could change the tide of an entire war; these missions will often be seemingly inconsequential, but could potentially have long-reaching effects.

Perhaps your characters will be sent to the French countryside in 1723 with the instructions to raid a carriage and steal a small wooden box inside of it, or to the Reconstruction-Era United States with the instructions to find a certain man and invite him to a bar with the purpose of getting him so drunk that he passes out, or to simply walk into a library in Egypt and collect several scrolls. But perhaps that small wooden box contains an important treaty that is being transported to be signed. Perhaps that man is, in fact, a US senator who will now be late and miss out on voting on a new law. Perhaps those scrolls were housed in the Library of Alexandria and only days away from being destroyed in the fire.

When assigning missions, we will be taking factors such as the size of the group and the particulars of the kind of mission you, as players, want to see your characters on. The more specific you are, the better we can meet your needs!

Solo Missions
Solo Missions are much the same as Small Group Missions, but are undertaken by a single character. You have the option of writing out a solo log about the mission, or simply handwaving it. These missions can be used for character development purposes and/or as a way to explain your character's absence when you go on a hiatus. Please state exactly what you want your character doing for this mission.

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MISSION REQUEST FORM


APPLYARRIVALCALENDARCANON UPDATESCHARACTER CONTACTDIRECTORYDROP&HIATUS
FAQGAME CHANGESHOUSINGJOBS WITHIN EXSILIUMLOCATIONSMISSION REQUESTSMISSION SUGGESTIONS
MODERATORSPLAYER CONTACTPLOT RECORDRESERVERULESSUGGESTTAKENWORLD INFOWORLD HISTORY
wilder: (called it)

[personal profile] wilder 2013-04-19 08:06 am (UTC)(link)
Character(s) involved: Allen Walker ([personal profile] debtor), Zelos Wilder ([personal profile] wilder) and Sophie ([personal profile] blossomgale)
Character skillset:
Allen:
-comes with a weaponized holy-type parasitic arm that can transform into an overpowered claw and cape thing.
- super-strength (in his left arm)
- CLOWN... SKILLS, including acrobatics and JUGGLING!
- proficient in hand-to-hand combat
- he's a skilled cardsharp; he's manipulative and wily when the situation calls for it, and he knows how to cover his tracks (kinda...)
- his Initiative weapon is a glove geared towards dealing powerful, yet non-lethal blows
- because he absolutely won't kill people!!

Zelos
- Skilled with sword, dagger and hand to hand combat.
- Has elemental magic and elemental control
- Oh and is a healer. He is always stuck on heals.
- Super strength, super reflexes
- Super Hearing and Vision.
- He's got experience in espionage, nobility stuff and a good actor
- Also math genius idk where that'd come up
- Oh and gigolo. 8D)-\
- His initiative weapon is his cruxis crystal, which enhances his magical powers both healing and offensively.

Sophie:
- Super strength/speed/reflexes. She's a little lightning bruiser and will also kick down locked doors if she needs to!!
- Skilled in hand-to-hand combat
- Heightened senses
- Can somewhat determine the strength of an opponent
- Capable of self-healing and healing others
- She won't kill people! The most she'll do is fight someone until they're worn out...
- A copycat. She has the tendency to mimic speech mannerisms and gestures, as well as fighting styles. She'd be able to use other weapons just by watching someone else, but she sticks to her gauntlets...

Preferred Location: How about Europe?
Preferred Time Period: 1945-2000- maybe?
Preferred Mission Objective: Possibly something with infiltration! Preferably with less fighting, since that will probably make them break apart in conflict themselves
Expected Mission Duration: Let's go for a shorter period of time.
Additional Notes: Yeah is it possible to bring something back from the time period if we can come up with anything! Of course we will keep it small and not...game breaking or anything.
Edited 2013-04-19 08:11 (UTC)
initiateshelp: (Default)

[personal profile] initiateshelp 2013-04-20 03:24 am (UTC)(link)
THE MISSION:
Allen, Zelos, and Sophie are being sent to a divided Berlin in late 1979, just prior to the completion of the final piece of fortification given to the Berlin Wall. They are tasked with aiding in the escape of a small family of four through before the final defense systems are put in place. There are certain sections of the wall that are more structurally weak purposefully to allow tanks and heavier vehicles to crash through in the event of an emergency, but such points are naturally more heavily guarded. Much of the wall is patrolled, and any points of easy transfer are gated, so persuasion and stealth will be vital.

The family consists of a father, mother, and their thirteen year old son. Due to limited resources, their ability to find forged documentation or wait around in the off-chance their visas will be accepted this time around is unfeasible, and they must make it to the other side before the final aspect of the wall is completed. The team will thus be given a total of four days and five nights to complete the task. If by then the task is incomplete, they will be transported home regardless. Likewise, if they finish ahead of schedule, they must wait out the remainder of that time span. They will be given documentation listing them as West Berliners, suitable clothing or clothing projections, and a small enough amount of pocket money so as to be inconspicuous.
THE FALLOUT:
While the husband is a scientist who would later go on to be of benefit in terms of surveillance, it is the wife in this case upon whom the ripples coalesce. The family would eventually move to Maastricht, after which she gained a position within Eurocontrol, steadily working within the company to decrease the worsening air traffic delays throughout the 1980s. The company, due to increased efficiency, would later quietly develop an almost - hah - airtight control over any and all flights within European airspace, resulting in one of the most efficient early-response warning systems against the United Earth by 2600.
THE NOTES:
There's totally lots of cool things to grab in Berlin in 1979.
wilder: (I got it! All the girls wear battle biki)

[personal profile] wilder 2013-04-20 03:35 am (UTC)(link)
The noise of geeky joy when I go this notif. Beautiful.
initiateshelp: is a BAWSSS (JANSEN)

[personal profile] initiateshelp 2013-04-20 04:06 am (UTC)(link)
fuck yeah