initiates: (Default)
exsilium MODS ([personal profile] initiates) wrote2012-01-18 02:51 pm
Entry tags:

plot » ❝ but what shall we be doing ❞


It is the year 3312. In a totalitarian dystopia, your characters are transported into the island community of Exsilium by use of a machine that was commissioned in secret by the Royal Family. Exsilium is inhabited by what was once the Royal Family and their band of now-imprisoned followers, dissenters against the government, displaced immediately following an uprising and failed revolt against a growing governmental entity. They are now known as the Initiative.

The government is now all-seeing, and deeply militarized; rulers of the United Earth. Characters are brought into what was once Britain, and they are given a unique weapon upon their arrival that grows and evolves with them. This weapon travels with them, grows with them, and adapts to that character’s weaknesses in a way to help them compete with the trials they will face both in the past and their present time. Characters are trained, daily, in battalions in the Initiative Hold. Whether they be fighters or scholars, intellectuals or brutes, characters will be militarized in the interest of the Initiative and a use will be made for them. Not all of them will be made to fight, but all of them will be paid and made to assist, ideally, with the Initiative's plans.

The Exsilium Initiative’s ultimate goal is to change the outcome of their present time and usurp the existing totalitarian government by making calculated changes to the events of the past. Namely, by manipulating the outcome of many past wars and political conflicts. These begin in ancient history, spanning the modern history that we know, and even exceeding into our future between 2012 and 3312. To do this, they have mapped a massive mathematical outline of each major and even minor event that had any influence on their current time and have determined a starting point using that outlined map. With the same machine used to transport characters into Exsilium, those characters will be outfitted appropriately and sent back into periods of time.

The Initiative brings characters into their land of exiles and equips them with their sentient weapon. They train them, group them into battalions and they send them on “missions” to particular points in their history with a goal in mind -- alter that event in the Initiative’s favor. Characters will be sent to wars and conflicts all across history and when they return to their dystopian present, they will notice subtle differences in their everyday lives. The more that they influence their history, the larger these differences become, until -- ultimately -- the government is weakened to the point where the Exsilium Initiative will be capable of successfully instigating another grand resistance; known as the Final Resistance.


APPLYARRIVALCALENDARCANON UPDATESCHARACTER CONTACTDIRECTORY
DROP&HIATUSFAQGAME CHANGESHOUSINGLOCATIONSMISSION REQUESTS
MODERATORSPLAYER CONTACTRESERVERULESSUGGESTTAKENWORLD INFO

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