Entry tags:
Sample App: Claire Stanfield
» PLAYER INFORMATION
Player NAME: Kern
» CHARACTER INFORMATION
Character NAME: Claire Stanfield
Canon & MEDIUM: Baccano! Light novels & anime
Canon PULL-POINT: After the end of Another Junk Railroad or episode 16 of the anime.
Character AGE: estimated 23
Character ABILITIES: Claire was unusually flexible and athletic since childhood, and pushed those skills beyond human limits while training as a circus acrobat. As such he's now quite freakishly dexterous and agile.
He's able to kill remorselessly and creatively, and has a wide range of weapons and torture expertise under his belt. In canon he's shown as adept at using weapons ranging from guns to staffs to ordinary household scissors.
His self-confidence is almost an ability in itself: he's able to push himself through situations that most people would be held back by their own fear.
Character HISTORY: Claire was born in New York around 1910 and orphaned sometime in early childhood, after which he was taken in by a small mafia family called the Gandors. The three sons of the Gandors became as close to Claire as real brothers although he proved more independent than the blood members of the family.
Around the age of 15 the head of the household died and the family business passed to the brothers. Claire opted to run away with the circus and send his earnings home instead of working with the family, which was struggling to maintain its territory in the increasingly fierce gang warfare. By the time he had gained enough fame through his inhuman acrobatics to support his brothers they had seized enough power and influence to support themselves. Soon after that the Wall Street Crash left Claire without a job, until after unspecified events he found work as as assassin and flourished in the business. He worked his way quickly up the echelons to become one of the most infamous and successful assassins of the time: successful because of his acrobatic skills and agility, infamous for the terrifying mess he leaves his targets in. The copious amount of blood he normally leaves at a scene earned him the nickname Vino, as his crime scenes look doused in red wine.
As a means of travelling from job to job inconspicuously Claire took on work as a train conductor on a transcontinental railroad and also took to that job with gusto. After being called to do a job for the Gandors in December of 1931 he took a job on the express train Flying Pussyfoot. On the way to New York the train was hijacked by three separate groups simultaneously. After deciding that his responsibilities as an assassin and a conductor both required him to ensure the train arrived on time and with all the passengers alive, Claire took on the identity of the urban legend "the Rail Tracer", scaling the outside of the train and killing off members of two of the hijacking gangs by dragging them onto the train tracks. In this process he observed a child come back to life, and so learnt that immortality and regeneration were possible. As the "child", actually 300-year-old Czeslaw Meyer, had been trying to convince a gangster to kill a carful of passengers Claire gave him a similar brutal treatment to the hijackers and left him tied to the outside of the train minus one arm.
The train ride was also significant because of a confrontation Claire interrupted between two members of the rival factions: Chane Laforet of the Lemures and Ladd Russo of the Russo family. Claire planned to observe the fight and kill the survivor, but switched to joining the fight against Ladd after overhearing that Chane did not want to be involved in harming the passengers. By tricking Ladd into thinking that his fiancée was going to be strangled by a water tower Claire forced him off the train, fulfilling his own claim that he could make Ladd leave without touching him.
Unable to leave things how they were between him and Chane he proposed that she either fight him, hire him, or marry him. Perhaps fortunately for Chane she was shot by a sniper before she could reach any conclusions. The two separated as Claire went to deal with the sniper and Chane leapt from the train to escape the police.
After using the corpse of a similar-looking man to fake his own death Claire also left the train and met with his brothers in New York. His presence caused tensions with rival mafia family the Runoratas to come to a head. The Runoratas gathered a team of assassins, including the legendary Felix Walken, to take on the Gandors. A showdown at a local information broker took place, in which it transpired that Claire had bought Felix Walken's name from him to replace the one he lost after theFlying Pussyfoot debacle. After losing their key asset this way and the Runoratas were demoralised, and the affair was claimed a victory for the Gandor family.
With that affair taken care of Claire moved on to searching for Chane and finding out her answer. Information he'd gained from an information broker during the Runorata affair led him to find her living with the last hijacking gang, but before being able to do more than send a dress as a token Chane was kidnapped in a case of mistaken identity by Russo-affiliate Graham Specter. The attempted random ended in a kerfuffle in a warehouse which Claire managed to infiltrate. Once they were able to speak again it transpired that Chane had planned to kill Claire to protect the secrets of her father's immortality, but was swayed by his sincerity and by the knife holster he'd sewn into the dress he sent her. Graham gave up on the ransom after deciding that it was up to Ladd to get revenge on Claire, and the gangs all left for their respective haunts. Claire finally rented an apartment in Manhattan, no longer needing to work as a conductor.
Character PERSONALITY: A driven, childish, friendly, and eccentric individual, Claire is unusually outgoing and has a certain charisma in his confidence. Although undeniably self-centred, he treats other people with an optimism and openness which can win some over - or come across as completely obnoxious. It doesn't help that he can also be a jerk in moments of thoughtlessness. It also doesn't help that if someone really disappoints him by crossing his sense of justice, the penalty is usually a gruesome death.
How does this fit with the open, amicable person Claire appears to be? There is little sense of incompatibility in Claire's mind. After all, the world is his - or at least that's what he believes. Claire views the world as like a long dream that he is having, with all places, objects, and people merely figments of his imagination. He is completely committed to this solipsism and claims that after he dies he expects the world will end, possibly to be replaced by some other dream.
In most ways he takes this fiction as seriously as you or I take the world around us. He invests a lot of energy and care into his interactions with other people, even if he thinks they're not real. So his fiancée, Chane, is the target of genuine love and a great deal of thought for what she wants, and Claire also goes out of his way to help his brothers and other people he feels attached to. He goes about all this with an air of assurance that is unique to him - he is completely confident that everything will work out if he puts the effort in. It might be tempting, then, to view everything around him as a game he's playing, but the truth is far more innocent than that - Claire is not a manipulative "chessmaster" character by any stretch of the imagination. It would be better to imagine that he views everything as a story that he is the centre of, and so he ploughs on through his life positive that his hard work will bring about a happy ending.
There is a certain sense of conflict between this optimism and the darker events in his life, and between his morality and his actions. Although he's largely desensitized to violence he's aware of the hypocrisy of how his place in the world conflicts with his ideals. Wiping out those who threaten the people he feels responsible for a way of dealing with this. In this way he maintains a sense of control as both the creator of the world, and the arbiter of justice in it. If you've ever felt compassion for a fictional character, or wanted to reach into the pages of a book and punch a particularly annoying villain, you can understand how Claire becomes so invested in this world which he believes is a dream.
The novels suggest that he feels a sense of hypocrisy about his work, and about his inability to completely change "his" world for the better - but that for the most part he carries on through a cloud of optimism and sadism. He rarely shows any remorse or shame and is always eager to train, in order to be better able to shape the world to his will. Yet he does hold a great deal of respect for people who stand up for their ideals without resorting the the brutal methods he employs. After all, in his own words, compassion is a privilege reserved for the strong. Although arrogant he doesn't look down on other people, he only treats them carelessly sometimes. A good example is Jacuzzi Splot, whom he expresses respect for after seeing how Jacuzzi was willing to die to save others, but later harasses him simply for not remembering his new name. Basically, Claire is just a somewhat fickle person in his everyday interactions, perhaps because when he does decide to take responsibility for something or someone he does it with such wholehearted seriousness.
If Claire has one major pet peeve it's being told that he's talented - even though it's true that he is. Claire's capacity for hard work and his willpower and drive to achieve great things are all extraordinary, but they largely go unmentioned since people put his skills down to natural ability. Because of this he gets quite snappy if people say that he's been blessed or anything like that - it insults his self-reliance.
He is supremely confident and constantly arrogant, even in self-deprecating moments. This self-assuredness can make him careless - rather than look into people's motives for using him, he prefers to say "I'll just use you in return when it suits me." Presumably this will be his attitude to being picked up by the Initiative.
» EXSILIUM INFORMATION
Chosen WEAPON: Claire's self-reliance will lead him to decide on enhancing his own physical skills as a weapon. If possible, I'd like to develop greater strength and agility, and also sensory skills. Ultimately, the enhanced sensory skills would amount to something of a sixth sense, an instinct for trouble. This would adapt to suit Claire's very rare displays of uncertainty that only come to the surface when something is outside his realm of control.
Character INVENTORY: A wallet containing money, some photographs, a key. A pistol in a holster. A switchblade. Two mints. Shirt, trousers, sensible shoes, pea coat, watch.
» PREVIOUS GAME INFORMATION ( IF APPLICABLE )
Previous GAME(s):
sirenspull
Previous GAME SETTING(s): Sirens Port is a modern-day island town in Canada that is almost completely cut off from the rest of the world. Its population has an unusual proliferation of superpowered individuals, among them some who have been pulled from other worlds by a mysterious bit of tech called the Core. Two companies are attempting to monopolise both the island and the Core, and the corporate warfare between them creates a rift in the population. On top of that, each night the island is taken over by a "Darkness" filled with monsters. Despite these troubles, the inhabitants strive to make the best of their situation and live something approaching a "normal" life.
Previous GAME CR: -Canonmates: Chane Laforet, Czeslaw Meyer, Huey Laforet, Firo Prochainezo, Maria Barcelito, Claudia Walken
-Others known in Exsilium (with their player's permission): Rin Asano, Franziska von Karma, Maya Fey, Mia Fey, Miles Edgeworth, Jesse Pinkman, Claire Bennet, Gamzee Makara, Jake English, Karkat Vantas, Axel, Yosuke Hanamura, Kotetsu T. Kaburagi
Your character's DEVELOPMENT: Claire was perhaps among the more nonchalant of arrivals to the Port. His particular idiosyncrasies led him to deduce that the island was a dream within a dream, and so he simply carried on as usual. Being greeted by his love interest and his previously missed best friend only helped cement his belief.
He also came across Czeslaw Meyer, the one instance of someone appearing in the Port that he didn't particularly want to see. Although he dismissed it as irrelevant at first Czeslaw proved to be a nuisance, framing Claire for a series of murders in the Port which saw the victims left in a bloody mess on train tracks. Although Claire evaded capture for a while he was eventually arrested by a man who had been his friend, police officer Kotetsu T. Kaburagi. The chase across the city resulted in damage to their friendship, as well as to a chandelier belonging to citizens D'Epinay and Yumeno. Although the arrest wasn't much of a setback - Claire spent most of it antagonising the guards - it did put a dampener on Christmas celebrations. He was released when the murders continued and managed to avoid most of his other friends finding out that there was any truth behind the accusations. Being framed for something he didn't do didn't serve as much of a lesson to Claire - he mostly just blamed Czeslaw for getting the wrong guy.
However, it was not the last instance of Claire revealing more than he would like to others. A few months later Czeslaw also let Amy Pond - who had been something of a friend and something of a babysitter to Claire - in on the secret, and she couldn't forgive him. Maria Barcelito, an assassin from Claire's world, accidentally spilled the beans when explaining her antagonism towards Claire to Kaiji Itou. Kaiji and Claire had become unlikely friends after they rigged a fight together and Claire found that Kaiji demonstrated more loyalty than seemed possible for someone who spent so much time crying into his own mullet. Having the waterworks turned on him was a blow to Claire, although they did manage to reconcile.
Claire mostly blamed these events on being trapped in a small town without access to his usual modus operandi of hopping a train across country to escape suspicion. However, he has also become a little more calculating and forward-thinking, where previously he would simply throw himself into a situation. His canon efforts to cover up his assassin identity involve hiding behind a door and shouting that hijackers are coming - in future he may employ more subtle tactics. It's not a particularly remarkable development, but since his usual carelessness and optimism never landed him in any real difficulties he'll still be prone to relying on them.
He couldn't ignore that events in the Port did seem to stack against him more than in his old world - he was no longer the biggest fish in the pond. Because of this, Claire became interested in the dormant powers that all "normal" Newcomers exhibited once they came to the Port, and any talk of the powers other people developed would get him excited. That is, until it became apparent that his own power wasn't appearing any time soon. Claire never found himself in a situation that triggered his power, but as he didn't know that he took it as a sign that he was uniquely special without powers.
This was until the events surrounding the Newcomer Hunt. Several Newcomers were kidnapped and hunted for sport by an eccentric millionaire, including Kaiji, who had become his closest friend after Firo left, and Chane. Having always thought that by putting effort in he'd be able to solve any problem Claire was as close as he ever got to being lost during Chane's brief disappearance. Her return in more or less one piece was a massive relief. Claire then channelled all the energy that he'd been helpless to use during the hunt itself into tracking down the hunters and murdering them one by one. To do this he was finally prompted to accept help from elsewhere - Lisbeth's technical expertise, Nill's help, and by seeking the rumoured power dealer Jesse Pinkman to give him a power that would increase his natural ability.
Claire's commitment to self-improvement was somewhat compromised by this. It was the first time he had asked anyone for help because he felt he needed it in a long time. He managed to justify his choices to himself, as he always did - what was the difference between buying a power and buying a gun? - but it was truthfully a significant decision that marked how much he'd been shaken for feeling, even for a day, that the world was out of his control.
Of course he's mostly back to normal - and fundamentally, he still believes that the world is his. There were also a lot of events that confirmed that to him: meeting his own great-granddaughter Claudia, for example. And where else but in a dream within a dream would you get to bum a Valentine's favour off a dragon?
» SAMPLES
First PERSON: [ The feed picks up a dim room, and a shady figure. The scene could easily be mistaken for a monologue from a Film Noir. ] So, you're saying that these Maskedcharacters are going to take advantage of my old world, and you want to stop them with this little war of yours. [ A dry, arrogant snort. ] If you were really that concerned about protecting my world, you should have just left me there.
I don't much care for your little war, but now you've gone and made this my business. It'd be unprofessional to waste your time - or your offer.
There's just one point I'd like to clear up about this contract. [ The figure leans forward into the light from the window and he's just about as far from back and white as he can get, from the red hair to the animated look of eagerness on his face. ] You say you've got the technology to send us to any point in time? You're gonna send me to July - [ squint. ] - 1969. Wait, I guess it'd have to be quite a long time before that to get in on the astronaut thing? Well, send me back to however long it'd take to get on that moon rocket. [ he'll have forgotten about this ambition to ride Apollo 11 by next week ] You'll get your dime's worth outta me before then, I promise.
Third PERSON: The shriek had been almost human - that's what lead him to finding the fox in the alleyway behind the training facilities. The animal had wandered in from the Outlands and gotten stuck in the city. When Claire had found it it had limped on two of its legs. It was much larger than the foxes that Claire had grown up seeing in garbage cans - about the size of a mastiff, with an extra set of eyes glaring out from either side of its head, and unnaturally human hands instead of paws, to go with the human voice.
Catching the animal and smuggling it back to the apartment under a coat, then rigging a makeshift cage in the living area were all easy enough. Cajoling, and then bullying the two who were sharing the apartment with him into letting Claire keep the fox until it had been nursed back to health took a little more effort.
Ten days of changing the dressings on the newly-christened Marilyn's hands and trying to teach her to mimic speech instead of just screeching and keeping the apartment up all night didn't have quite the results Claire had been hoping for. Instead of developing into a circus sidekick-cum-mutant sparring partner, the occupants returned to the apartment one day only to find the fox had disassembled the cage with its newly-healed hands, ransacked the kitchen and escaped.
It was still a success by Claire's reckoning: if Marilyn hadn't turned the kitchen upside down they wouldn't have found out about Unit 1208's mold infestation. For some reason, he was the only one who saw it that way.
» ADDITIONAL NOTES
When he was in the circus Claire trained a bear named Cookie and basically fought it and gave it Stockholm Syndrome and now he brings it up occasionally at inopportune moments. I wasn't sure where this fit in...
Player NAME: Kern
--
Current CHARACTERS: N/A» CHARACTER INFORMATION
Character NAME: Claire Stanfield
Canon & MEDIUM: Baccano! Light novels & anime
Canon PULL-POINT: After the end of Another Junk Railroad or episode 16 of the anime.
Character AGE: estimated 23
Character ABILITIES: Claire was unusually flexible and athletic since childhood, and pushed those skills beyond human limits while training as a circus acrobat. As such he's now quite freakishly dexterous and agile.
He's able to kill remorselessly and creatively, and has a wide range of weapons and torture expertise under his belt. In canon he's shown as adept at using weapons ranging from guns to staffs to ordinary household scissors.
His self-confidence is almost an ability in itself: he's able to push himself through situations that most people would be held back by their own fear.
Character HISTORY: Claire was born in New York around 1910 and orphaned sometime in early childhood, after which he was taken in by a small mafia family called the Gandors. The three sons of the Gandors became as close to Claire as real brothers although he proved more independent than the blood members of the family.
Around the age of 15 the head of the household died and the family business passed to the brothers. Claire opted to run away with the circus and send his earnings home instead of working with the family, which was struggling to maintain its territory in the increasingly fierce gang warfare. By the time he had gained enough fame through his inhuman acrobatics to support his brothers they had seized enough power and influence to support themselves. Soon after that the Wall Street Crash left Claire without a job, until after unspecified events he found work as as assassin and flourished in the business. He worked his way quickly up the echelons to become one of the most infamous and successful assassins of the time: successful because of his acrobatic skills and agility, infamous for the terrifying mess he leaves his targets in. The copious amount of blood he normally leaves at a scene earned him the nickname Vino, as his crime scenes look doused in red wine.
As a means of travelling from job to job inconspicuously Claire took on work as a train conductor on a transcontinental railroad and also took to that job with gusto. After being called to do a job for the Gandors in December of 1931 he took a job on the express train Flying Pussyfoot. On the way to New York the train was hijacked by three separate groups simultaneously. After deciding that his responsibilities as an assassin and a conductor both required him to ensure the train arrived on time and with all the passengers alive, Claire took on the identity of the urban legend "the Rail Tracer", scaling the outside of the train and killing off members of two of the hijacking gangs by dragging them onto the train tracks. In this process he observed a child come back to life, and so learnt that immortality and regeneration were possible. As the "child", actually 300-year-old Czeslaw Meyer, had been trying to convince a gangster to kill a carful of passengers Claire gave him a similar brutal treatment to the hijackers and left him tied to the outside of the train minus one arm.
The train ride was also significant because of a confrontation Claire interrupted between two members of the rival factions: Chane Laforet of the Lemures and Ladd Russo of the Russo family. Claire planned to observe the fight and kill the survivor, but switched to joining the fight against Ladd after overhearing that Chane did not want to be involved in harming the passengers. By tricking Ladd into thinking that his fiancée was going to be strangled by a water tower Claire forced him off the train, fulfilling his own claim that he could make Ladd leave without touching him.
Unable to leave things how they were between him and Chane he proposed that she either fight him, hire him, or marry him. Perhaps fortunately for Chane she was shot by a sniper before she could reach any conclusions. The two separated as Claire went to deal with the sniper and Chane leapt from the train to escape the police.
After using the corpse of a similar-looking man to fake his own death Claire also left the train and met with his brothers in New York. His presence caused tensions with rival mafia family the Runoratas to come to a head. The Runoratas gathered a team of assassins, including the legendary Felix Walken, to take on the Gandors. A showdown at a local information broker took place, in which it transpired that Claire had bought Felix Walken's name from him to replace the one he lost after theFlying Pussyfoot debacle. After losing their key asset this way and the Runoratas were demoralised, and the affair was claimed a victory for the Gandor family.
With that affair taken care of Claire moved on to searching for Chane and finding out her answer. Information he'd gained from an information broker during the Runorata affair led him to find her living with the last hijacking gang, but before being able to do more than send a dress as a token Chane was kidnapped in a case of mistaken identity by Russo-affiliate Graham Specter. The attempted random ended in a kerfuffle in a warehouse which Claire managed to infiltrate. Once they were able to speak again it transpired that Chane had planned to kill Claire to protect the secrets of her father's immortality, but was swayed by his sincerity and by the knife holster he'd sewn into the dress he sent her. Graham gave up on the ransom after deciding that it was up to Ladd to get revenge on Claire, and the gangs all left for their respective haunts. Claire finally rented an apartment in Manhattan, no longer needing to work as a conductor.
Character PERSONALITY: A driven, childish, friendly, and eccentric individual, Claire is unusually outgoing and has a certain charisma in his confidence. Although undeniably self-centred, he treats other people with an optimism and openness which can win some over - or come across as completely obnoxious. It doesn't help that he can also be a jerk in moments of thoughtlessness. It also doesn't help that if someone really disappoints him by crossing his sense of justice, the penalty is usually a gruesome death.
How does this fit with the open, amicable person Claire appears to be? There is little sense of incompatibility in Claire's mind. After all, the world is his - or at least that's what he believes. Claire views the world as like a long dream that he is having, with all places, objects, and people merely figments of his imagination. He is completely committed to this solipsism and claims that after he dies he expects the world will end, possibly to be replaced by some other dream.
In most ways he takes this fiction as seriously as you or I take the world around us. He invests a lot of energy and care into his interactions with other people, even if he thinks they're not real. So his fiancée, Chane, is the target of genuine love and a great deal of thought for what she wants, and Claire also goes out of his way to help his brothers and other people he feels attached to. He goes about all this with an air of assurance that is unique to him - he is completely confident that everything will work out if he puts the effort in. It might be tempting, then, to view everything around him as a game he's playing, but the truth is far more innocent than that - Claire is not a manipulative "chessmaster" character by any stretch of the imagination. It would be better to imagine that he views everything as a story that he is the centre of, and so he ploughs on through his life positive that his hard work will bring about a happy ending.
There is a certain sense of conflict between this optimism and the darker events in his life, and between his morality and his actions. Although he's largely desensitized to violence he's aware of the hypocrisy of how his place in the world conflicts with his ideals. Wiping out those who threaten the people he feels responsible for a way of dealing with this. In this way he maintains a sense of control as both the creator of the world, and the arbiter of justice in it. If you've ever felt compassion for a fictional character, or wanted to reach into the pages of a book and punch a particularly annoying villain, you can understand how Claire becomes so invested in this world which he believes is a dream.
The novels suggest that he feels a sense of hypocrisy about his work, and about his inability to completely change "his" world for the better - but that for the most part he carries on through a cloud of optimism and sadism. He rarely shows any remorse or shame and is always eager to train, in order to be better able to shape the world to his will. Yet he does hold a great deal of respect for people who stand up for their ideals without resorting the the brutal methods he employs. After all, in his own words, compassion is a privilege reserved for the strong. Although arrogant he doesn't look down on other people, he only treats them carelessly sometimes. A good example is Jacuzzi Splot, whom he expresses respect for after seeing how Jacuzzi was willing to die to save others, but later harasses him simply for not remembering his new name. Basically, Claire is just a somewhat fickle person in his everyday interactions, perhaps because when he does decide to take responsibility for something or someone he does it with such wholehearted seriousness.
If Claire has one major pet peeve it's being told that he's talented - even though it's true that he is. Claire's capacity for hard work and his willpower and drive to achieve great things are all extraordinary, but they largely go unmentioned since people put his skills down to natural ability. Because of this he gets quite snappy if people say that he's been blessed or anything like that - it insults his self-reliance.
He is supremely confident and constantly arrogant, even in self-deprecating moments. This self-assuredness can make him careless - rather than look into people's motives for using him, he prefers to say "I'll just use you in return when it suits me." Presumably this will be his attitude to being picked up by the Initiative.
» EXSILIUM INFORMATION
Chosen WEAPON: Claire's self-reliance will lead him to decide on enhancing his own physical skills as a weapon. If possible, I'd like to develop greater strength and agility, and also sensory skills. Ultimately, the enhanced sensory skills would amount to something of a sixth sense, an instinct for trouble. This would adapt to suit Claire's very rare displays of uncertainty that only come to the surface when something is outside his realm of control.
Character INVENTORY: A wallet containing money, some photographs, a key. A pistol in a holster. A switchblade. Two mints. Shirt, trousers, sensible shoes, pea coat, watch.
» PREVIOUS GAME INFORMATION ( IF APPLICABLE )
Previous GAME(s):
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Previous GAME SETTING(s): Sirens Port is a modern-day island town in Canada that is almost completely cut off from the rest of the world. Its population has an unusual proliferation of superpowered individuals, among them some who have been pulled from other worlds by a mysterious bit of tech called the Core. Two companies are attempting to monopolise both the island and the Core, and the corporate warfare between them creates a rift in the population. On top of that, each night the island is taken over by a "Darkness" filled with monsters. Despite these troubles, the inhabitants strive to make the best of their situation and live something approaching a "normal" life.
Previous GAME CR: -Canonmates: Chane Laforet, Czeslaw Meyer, Huey Laforet, Firo Prochainezo, Maria Barcelito, Claudia Walken
-Others known in Exsilium (with their player's permission): Rin Asano, Franziska von Karma, Maya Fey, Mia Fey, Miles Edgeworth, Jesse Pinkman, Claire Bennet, Gamzee Makara, Jake English, Karkat Vantas, Axel, Yosuke Hanamura, Kotetsu T. Kaburagi
Your character's DEVELOPMENT: Claire was perhaps among the more nonchalant of arrivals to the Port. His particular idiosyncrasies led him to deduce that the island was a dream within a dream, and so he simply carried on as usual. Being greeted by his love interest and his previously missed best friend only helped cement his belief.
He also came across Czeslaw Meyer, the one instance of someone appearing in the Port that he didn't particularly want to see. Although he dismissed it as irrelevant at first Czeslaw proved to be a nuisance, framing Claire for a series of murders in the Port which saw the victims left in a bloody mess on train tracks. Although Claire evaded capture for a while he was eventually arrested by a man who had been his friend, police officer Kotetsu T. Kaburagi. The chase across the city resulted in damage to their friendship, as well as to a chandelier belonging to citizens D'Epinay and Yumeno. Although the arrest wasn't much of a setback - Claire spent most of it antagonising the guards - it did put a dampener on Christmas celebrations. He was released when the murders continued and managed to avoid most of his other friends finding out that there was any truth behind the accusations. Being framed for something he didn't do didn't serve as much of a lesson to Claire - he mostly just blamed Czeslaw for getting the wrong guy.
However, it was not the last instance of Claire revealing more than he would like to others. A few months later Czeslaw also let Amy Pond - who had been something of a friend and something of a babysitter to Claire - in on the secret, and she couldn't forgive him. Maria Barcelito, an assassin from Claire's world, accidentally spilled the beans when explaining her antagonism towards Claire to Kaiji Itou. Kaiji and Claire had become unlikely friends after they rigged a fight together and Claire found that Kaiji demonstrated more loyalty than seemed possible for someone who spent so much time crying into his own mullet. Having the waterworks turned on him was a blow to Claire, although they did manage to reconcile.
Claire mostly blamed these events on being trapped in a small town without access to his usual modus operandi of hopping a train across country to escape suspicion. However, he has also become a little more calculating and forward-thinking, where previously he would simply throw himself into a situation. His canon efforts to cover up his assassin identity involve hiding behind a door and shouting that hijackers are coming - in future he may employ more subtle tactics. It's not a particularly remarkable development, but since his usual carelessness and optimism never landed him in any real difficulties he'll still be prone to relying on them.
He couldn't ignore that events in the Port did seem to stack against him more than in his old world - he was no longer the biggest fish in the pond. Because of this, Claire became interested in the dormant powers that all "normal" Newcomers exhibited once they came to the Port, and any talk of the powers other people developed would get him excited. That is, until it became apparent that his own power wasn't appearing any time soon. Claire never found himself in a situation that triggered his power, but as he didn't know that he took it as a sign that he was uniquely special without powers.
This was until the events surrounding the Newcomer Hunt. Several Newcomers were kidnapped and hunted for sport by an eccentric millionaire, including Kaiji, who had become his closest friend after Firo left, and Chane. Having always thought that by putting effort in he'd be able to solve any problem Claire was as close as he ever got to being lost during Chane's brief disappearance. Her return in more or less one piece was a massive relief. Claire then channelled all the energy that he'd been helpless to use during the hunt itself into tracking down the hunters and murdering them one by one. To do this he was finally prompted to accept help from elsewhere - Lisbeth's technical expertise, Nill's help, and by seeking the rumoured power dealer Jesse Pinkman to give him a power that would increase his natural ability.
Claire's commitment to self-improvement was somewhat compromised by this. It was the first time he had asked anyone for help because he felt he needed it in a long time. He managed to justify his choices to himself, as he always did - what was the difference between buying a power and buying a gun? - but it was truthfully a significant decision that marked how much he'd been shaken for feeling, even for a day, that the world was out of his control.
Of course he's mostly back to normal - and fundamentally, he still believes that the world is his. There were also a lot of events that confirmed that to him: meeting his own great-granddaughter Claudia, for example. And where else but in a dream within a dream would you get to bum a Valentine's favour off a dragon?
» SAMPLES
First PERSON: [ The feed picks up a dim room, and a shady figure. The scene could easily be mistaken for a monologue from a Film Noir. ] So, you're saying that these Maskedcharacters are going to take advantage of my old world, and you want to stop them with this little war of yours. [ A dry, arrogant snort. ] If you were really that concerned about protecting my world, you should have just left me there.
I don't much care for your little war, but now you've gone and made this my business. It'd be unprofessional to waste your time - or your offer.
There's just one point I'd like to clear up about this contract. [ The figure leans forward into the light from the window and he's just about as far from back and white as he can get, from the red hair to the animated look of eagerness on his face. ] You say you've got the technology to send us to any point in time? You're gonna send me to July - [ squint. ] - 1969. Wait, I guess it'd have to be quite a long time before that to get in on the astronaut thing? Well, send me back to however long it'd take to get on that moon rocket. [ he'll have forgotten about this ambition to ride Apollo 11 by next week ] You'll get your dime's worth outta me before then, I promise.
Third PERSON: The shriek had been almost human - that's what lead him to finding the fox in the alleyway behind the training facilities. The animal had wandered in from the Outlands and gotten stuck in the city. When Claire had found it it had limped on two of its legs. It was much larger than the foxes that Claire had grown up seeing in garbage cans - about the size of a mastiff, with an extra set of eyes glaring out from either side of its head, and unnaturally human hands instead of paws, to go with the human voice.
Catching the animal and smuggling it back to the apartment under a coat, then rigging a makeshift cage in the living area were all easy enough. Cajoling, and then bullying the two who were sharing the apartment with him into letting Claire keep the fox until it had been nursed back to health took a little more effort.
Ten days of changing the dressings on the newly-christened Marilyn's hands and trying to teach her to mimic speech instead of just screeching and keeping the apartment up all night didn't have quite the results Claire had been hoping for. Instead of developing into a circus sidekick-cum-mutant sparring partner, the occupants returned to the apartment one day only to find the fox had disassembled the cage with its newly-healed hands, ransacked the kitchen and escaped.
It was still a success by Claire's reckoning: if Marilyn hadn't turned the kitchen upside down they wouldn't have found out about Unit 1208's mold infestation. For some reason, he was the only one who saw it that way.
» ADDITIONAL NOTES
When he was in the circus Claire trained a bear named Cookie and basically fought it and gave it Stockholm Syndrome and now he brings it up occasionally at inopportune moments. I wasn't sure where this fit in...